| Helping
your squad |
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You
will usually join a “squad” of 8-15 shooters who stay together
during the match. A rotating shooting order will be
established. The Range Officer will read you the written stage
briefing, which describes how the stage must be shot. You
will then have about five minutes to "walk-through" and
plan the stage.
When
the stage runs begin, if
you're not the current shooter or "on
deck," (next
to shoot) you'll be helping your squadmates tape
targets, reset steel, or retrieve brass. At least
three people are needed to do this at all times, four or
five will often be faster and more efficient. When
you get some experience, ask to be the scorekeeper. Don't
snub your squadmates by loafing. On the other hand,
When you're on deck, or optionally “in the hole” not the
next shooter, but next to the next, don't tape, reset or
pick -
use this time to prepare yourself to shoot. Finish
your preparations and come to the line ready to load.
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| Basic
strategy & some tips |
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The
competition is all about getting maximum points during minimum
time. If you waste time between shots you're hurting your
score. Assuming you can shoot the targets well enough,
you can really improve your time by shooting the stage efficiently.
Avoid
doing a standing reload. Analyze the grouping of targets
and how it relates to your magazine capacity. Let's suppose
your magazines hold ten rounds each. If the first shooting position
requires six rounds, and the next position another six, do your
first reload immediately after the first position while you're
moving – that way you avoid doing a reload while doing nothing
else – and don't allow your gun to go to slide lock unless
you really must to avoid a standing reload – reloading from
slide lock is slower.
Plan where
you will shoot each target from, and where you will do each reload. Visualize
in your mind's eye what each group of targets will look like.
The slowest method is to think your way through
a stage instead of just following your plan. Sometimes
things don't go exactly according to plan (misses!) and you
must improvise, but try to stick to your plan.
A
good place to start if you have ten rounds or fewer in each mag
is to initially plan a mag change every time you
move – only then
consider alternatives. Sometimes you are forced
to do a standing reload – or go to slide lock – but avoid
it if possible.
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Always
consider the different options of where shots can be
taken from – often
you will have more than one way. In general, if you are going
to get closer to distant targets at some later point of movement
during the stage, wait until you are closer to make those
shots – close
shots are faster than long ones.
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Some
stages will force you to shoot through windows or “ports.” The
rule-of-thumb is to avoid pushing your gun into a port unless
you absolutely must to see the targets. Getting
into and out of ports wastes time and can result in sight damage
during recoil.
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Often
you will need to move sideways to a new shooting
position. This
is an excellent opportunity to let your muzzle wander into
breaking the 180 and getting disqualified. Keep this in mind
during any movement that isn't straight ahead. During all movement,
keep the muzzle pointed downrange and keep your finger outside
the trigger guard. (You may shoot while moving, but that's
an advanced technique you're advised not to try for a while).
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When
you arrive at your next shooting position, the gun should
be nearly in shooting position just before you arrive – don't
hold it so low you have another delay bringing it up into
position.
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Going
through doorways can also be a 180 DQ trap. A
proven technique is to point your muzzle straight ahead but
slightly upward with your finger outside the trigger guard, while
your weak hand opens the door.
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When
you shoot stages with targets boxed in by no-shoots,
don't think about the no-shoots – instead focus on the A-zone
of the shoot targets. Focus on the goal, not the peril.
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If
you have a jam in an auto, tap the bottom of the mag
to make sure it's seated, rack the slide to clear the breach
and re-chamber a fresh round,- and then re-engage the target. Jams
that are more difficult may require dropping a mag.
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